I was going to add code to fight, but I do not know how to do that. So I would advise to stay out of the motion tween for the knight, because I don't know how to code very well. I'm great at design, but horrible at coding. Anyway, the point of the game was to simulate the event of an attack during medieval times. I researched about siege machines, enemies, and different structures. And I learned about a few machines they used during those times. I didn't have enough time or knowledge to animate the characters, items, and structures, but I will have to research "how to animate" in the future. Most game ingredients helped me out a lot, even though they were very complex, and if I had more time, I would add more. Some things were too easy, so I made them a little bit harder. I wanted to add code to make doors, but it's a little too late for that now. I also wanted to make a goal object to collect at the end of every level to signal what you just did. And I could've added a splash screen for every level, but i didn't have enough time.
That is pretty much it, and the game is now finished. There is a couple of bugs in it, but they are not serious at all. Again, if I had more time, I would add to the game. But it's good enough for me.
No comments:
Post a Comment